![]() This is not necessarily for lack of trying, more a recognition that storyline is not a fundamental part of the Castlevania framework. Castlevania: Aria of Sorrow is not perfection, but it does represent quite possibly the finest iteration of Castlevania to be found on the Game Boy Advance.Ī fascinating storyline had never been delivered by a Castlevania title prior to Aria of Sorrow, and the development team wanted to change that. The innovations are by and large successful, while the game itself seems to have been granted more polish than its predecessor. ![]() Recognizing this, the next installment found Konami trying to innovate a bit while retaining the familiar Castlevania elements. Castlevania: Aria of Sorrow - Reader RetroviewĬastlevania Action-RPGs were a known quantity in 2003, and Konami’s development team seemed to have mostly recycled their previous processes on Castlevania: Harmony of Dissonance.
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